- Best Roll For Elemental Dmg Fortnite 1
- Best Roll For Elemental Dmg Fortnite Free
- Best Roll For Elemental Dmg Fortnite 2
- They had Energy by default, but could not roll Elemental damage
- The ranged weapons used Energy Cells, which was expensive to maintain
- Epic introduced a series of terrible rolls (damage to slowed, etc) with this patch, diluting the perk pool to great detriment to the players, making it more difficult to get good weapons
![Best Roll For Elemental Dmg Fortnite Best Roll For Elemental Dmg Fortnite](https://cdn2.unrealengine.com/Fortnite%2Fblog%2Fitem-perk-recombobulator%2FFN_News_Large_Item-Perk-Recombobulator-1920x1080-2716e8d9d877ce43cdfc0f1af2f84e77e18458f1.jpg)
Energy and Elemental Damage
- Elemental husks take only 50% damage from non-Elemental weapons (down from 100%)
- Energy weapons will deal 67% damage instead. Same Element will also deal 67% damage (Fire against Fire, etc)
- Counter Element will deal 100% damage (using Fire against Nature, Nature against Water, Water against Fire)
- Wrong Element will deal only 25% damage (Fire against Water, Nature against Fire, Water against Nature). However, this weakness becomes a non-issue if you have just two weapons with two different Elements
- Energy + Element will add 17% to each of these numbers (so 117%, 84%, and 42%)
The Cost of Energy Cells
Original link
- Can we all agree Energy Cells and Energy Cell Weapons need changes/ a rework?The most expensive to craft ammo is also the one that gets chewed through the fastest. This used to be a fair tradeoff- Energy Cell weapons used to guarantee and element, making the tradeoff not so bad. But now, because of the RePerk system, every normal gun can have any element you want. This inadvertently…
- Blights and elemental status on monsters - a hypothetical buff to elemental weaponsIn the more recent monster hunter games, raw damage generally outdoes elemental damage, especially with skills like non-elemental boost and crit boost. Only on monsters very weak to an element and with a specific build on a very quick weapon does elemental damage start to show a significant increase in power over raw. Final cut pro high sierra dmg. However, instead…
- Weapons SuggestionsNow that the DLC is out i feel i should post this in hopes of some new weapons being added in the next DLC or an update just because we all like some new variety on the classes we play most. I repost this list everyonce in a while with a compilation of weapons the…
© Post 'Neon Weapons, Elemental Rolls and Energy Cells' for game Fortnite.
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
2020 has a ton to look forward to..in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.
Special Forces: Siegebreaker: Physical & Elemental: Best in Slot rolls for Mini-Boss Killing
- 7.5: The max value you can get if your weapon has an 'elemental/energy, 10% damage and affliction' roll
- 9.0: The max value you can get if your weapon has one of the 'special blue' level 25 rolls (e.g. elemental, 30% snare, etc)
- 9.5: The max value you can get if your weapon has neither of the special rolls listed in the above types.
- Base_Hit = Your weapons base damage, modified (increased) by hero skills and weapon rolls
- Base_Damage (Physical Husks) = Exactly the same as Base_Hit
- Base_Damage (Elemental Husks) = Base_Hit/2 + ((Base_Hit/2) * energy/elemental_multiplier) + (energy/elemental repeated for each)
Hero Stats | Special Forces and 24% Assault Rifle Damage |
---|---|
Hero Skills: Damage | 58% |
Hero Skills: Crit Damage | |
Hero Skills: Crit Chance | |
Hero Skills: Reload Speed | 30% |
Hero Skills: Magazine Size | 40% |
Weapon Damage | Siegebreaker |
---|---|
Weapon Damage | 23 |
Crystal Evolution | 27.6 |
Attacks per Second (Crystal) | 10.8 |
Critical Hit Chance | 5 |
Critical Damage | 50 |
Magazine Size | 30 |
Headshot bonus damage | 50 |
Weapon Damage Formula
- Original Formula for Damage = ( BaseDamage + EvolutionDamage ) * ( 1 + (WeaponLevel-1) * 0.05 ) * ( 1 + Offense/100 + SurvivorBonuses ) * ( 1 + HeroDamageBonuses + WeaponDamageBonuses )
- Simplified Formula = ( BaseDamage ) * ( 1 + HeroDamageBonuses + WeaponDamageBonuses )
Best Roll For Elemental Dmg Fortnite 1
- 45% debilitating shots is active 100% of the time in this scenario (so a party member will apply this debuff onto a husk for you)
- Conditional requirements (affliction, snares, etc) are active 100% of the time in this scenario (if you need a condition like affliction, a teammate will do it)
- Crystal variants of the Siegebreaker are used, base damage is sourced from stormshield.one, damage increase and attack speed reduction are applied (20% dmg, -10% attack speed)
- Ammo is consumed at the maximum fire rate with 100% accuracy. Headshot % will be a variable
- There is no damage drop off (always maximum damage) over range
- 'DPS' for the purposes of this scenario will be derived from: 'total_damage_per_magazine'/'total_time_to_fire_all_rounds_and_reload'
- Total_damage_per_magazine will be obtained from the average damage per shot (factoring in headshots, critical damage and normal hits) multiplied by number of bullets per magazine
- A 'cycle' is the time to fire all rounds (empty the magazine) and then reload
- Physical: Assumes a 9.5 value weapon, meaning 4 orange rolls and 1 blue roll
- Elemental: Assumes a 9.0 value weapon with 'element, 10% damage' taking up a blue roll, leaving 3 orange and 1 blue rolls to mix and match
- Valid roll types for comparison in this scenario are: %damage to conditional, %crit damage to afflicted, %critical hit chance, %fire rate, %magazine size, %reload speed. (Headshot type rolls are not considered because they're under valued and you'd pretty much never want the roll anyway)
- 'P:' represents physical target
- 'E:' represents elemental target (and has an extra 'element, 10% damage' roll not listed on each line)
- P (DPS): 1629.945: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 38% Magazine Size
- E (DPS): 1257.286: (x1) 30% Damage to Conditional, (x2) 50% Magazine Size, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 187.976: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 150.798: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
- P (DPS): 1711.053: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 38% Magazine Size
- E (DPS): 1414.447: (x1) 30% Damage to Conditional, (x2) 28% Fire Rate, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 195.608: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 158.912: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
- P (DPS): 1792.161: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 38% Magazine Size
- E (DPS): 1571.608: (x1) 30% Damage to Conditional, (x2) 28% Fire Rate, (x1) 38% Magazine Size
Best Roll For Elemental Dmg Fortnite Free
- P (Avg Dmg per Shot): 203.239: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 167.026: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
- P (DPS): 1927.567: (x1) 30% Damage to Conditional, (x3) 28% Fire Rate, (x1) 38% Magazine Size
- E (DPS): 1728.769: (x1) 30% Damage to Conditional, (x2) 28% Fire Rate, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 210.870: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 175.141: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
- P (DPS): 2102.801: (x1) 30% Damage to Conditional, (x3) 28% Fire Rate, (x1) 38% Magazine Size
- E (DPS): 1885.930: (x1) 30% Damage to Conditional, (x2) 28% Fire Rate, (x1) 38% Magazine Size
- P (Avg Dmg per Shot): 218.502: (x2) 135% Crit Dmg to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Dmg to Afflicted
- E (Avg Dmg per Shot): 183.255: (x2) 135% Crit Dmg to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
Discussing Results
- For Physical Husks: There are 756 different possible combinations of rolls on the weapon
- For Elemental Husks: There are 336 different possible combinations of rolls on the weapon
- You're always going to want that %damage to conditional roll (due to how damage is calculated against elemental husks).
- Once you improve your headshot rate you will 'graduate' from pure magazine size and be able to take advantage of increased fire rates.
- Somewhere between 0% headshots and 25% headshots will be the transition point (where fire rate comes into the picture)
- 25% headshots is a fairly low bar to aim for, but that means you don't really need to be that worried about not getting headshots that much
- If you hit 100% headshots instead of 25%, you'd get a 33% DPS increase (which can either be big or small, depending on your point of view)
- Your ability to land headshots greately influences the roll type you should be aiming for (to get max dps)
- The scenario did assume 100% accuracy (on full auto fire). 100% accuracy with 75% headshots probably isn't realistic for most human players on full auto (personal feelings, I could be wrong)
Conclusion
- 1. You want very different rolls for the highest 'dps' and the highest 'damage per shot'
- 2. Your 'headshot rate' will greatly influence the rolls that are best suited for you
- 3. The type of rolls you have on your weapon influences the rolls you're allowed on the weapon (this will be important if re-rolls give players some level of freedom to choose)
Original link
- Neon Weapons, Elemental Rolls and Energy CellsOnce upon a time, during December 2017, we had the Vindertech event. This event featured 6 ranged weapons and 3 melee weapons, all of which had an Energy roll by default. Unfortunately, the Vindertech event was the most reviled, disappointing event to date, and many people were relieved by the time it ended. Why?…
- Dragon Weapon Re-RollsHey Folks, We messed up, we changed the perks on the Dragon Weapons and didn’t tell you we were doing it. Let’s talk about the changes we’ve made to Dragon Weapons and why: When we first released the Dragon Weapons they were able to roll completely invalid sets of perks. They could be…
- Blights and elemental status on monsters - a hypothetical buff to elemental weaponsIn the more recent monster hunter games, raw damage generally outdoes elemental damage, especially with skills like non-elemental boost and crit boost. Only on monsters very weak to an element and with a specific build on a very quick weapon does elemental damage start to show a significant increase in power over raw. However, instead…
![Best roll for elemental dmg fortnite 3 Best roll for elemental dmg fortnite 3](/uploads/1/2/5/3/125384178/252699858.png)
© Post '[Education] Special Forces & 24% AR Support, Best-in-Slot-Rolls for Siegebreaker vs Physical & Elemental Mini-Boss' for game Fortnite.
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
Best Roll For Elemental Dmg Fortnite 2
2020 has a ton to look forward to..in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.